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nami abilities ebb and flow

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Aqua Prison. Nami’s Ebb and Flow (W) is healing and damage wrapped into one ability. A headstrong young vastaya of the seas, Nami uses her mystical Tidecaller staff to reshape the tides and defend her fellow Marai from danger. AQUA PRISON. View Nami Best build, Runes, Matchups, and more here! W : Ebb and Flow. Level. NAMI SPELLS Surging Tides When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. Nami's ultimate can come in very handy for initiating on enemies who are far away. Throughout most of the series up to the Alabasta Arc, Nami was not as skilled in combat as most of her crew; she does not have superhuman strength, nor does she have formal training in any fighting style, although she was shown in the Water 7 Arcto have decent agility, being able to jump over a gate and between rooftops. When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. Aqua Prison is a slow moving bubble which damages and knocks up enemies hit in a small area. Get a point in your Ultimate, Tidal Wave, whenever possible. Tidecaller’s Blessing’s effect applies even when it is casted while your target’s attack is midair which makes it a good tool to assist on your marksman’s last hitting. On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. 40 Ability Power 200 Health 20 Ability Haste 100% Base Mana Regen. Nami is an Enchanter champion who uses her abilities to control the flow of battle. It will also activate your item’s effects like the slow from Rylai’s Crystal Scepter or the burn from Liandry’s Torment. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. It alternates between enemies and allies. Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami … You can surprise your enemies by casting Tidal Wave parallel to wide walls to hide its animation. E Tidecaller's Blessing Ebb and Flow. Flash is necessary because Nami has no natural escape mechanism which makes her an easy champion to pick off. W – Ebb and Flow. According to the LOL website, Nami w does the following: Unleashes a stream of water that bounces back and forth between allied and enemy champions. Nami Build, Runes, Abilities, & Matchups . It goes the same for her W, Ebb and Flow because Draven wants to force trades and his lane pressure makes it harder to evade her Q, Aqua Prison. Range: 725. Range: 875. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. Ebb and Flow. Aqua Prison. Using your Aqua Prison on top of a champion will speed them up. Healing and damage values are reduced by 15% (15 + 7.5% Magic Damage) each bounce. Ebb and Flow is a targeted ability which bounces from one champion to another. Allied champions touched by Nami Abilies gain movement speed. Because of the double movement speed bonus, you an use Tidal Wave as a “Rallying” Ability which allows your team to out-speed and run down your opponents. Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% AP) and dealing 65 magic damage (65 + 50% AP) to enemies. In fact, with enough AP, subsequent bounces of Ebb and Tide will actually heal and damage more per bounce. Nami's ultimate can come in very handy for initiating on enemies who are far away. Cost: 60 . Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Nami's Passive has been renamed to Surging Tides from Celerity; Nami's Q has been renamed to Aqua Prison from Hydro Blast; Nami's Q's AP Ratio has been reduced to .65 from .75 ; Nami's W has been renamed to Ebb and Flow … Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison. Nami is an immobile champion without a disengage or dash so she is particularly vulnerable to Blitzcrank’s Rocketgrab which is currently the only hook spell available. Depending on how efficiently you use it, it can affect up to three players: Either healing two and poking one, or poking two and healing one. Active: Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and herself. The login page will open in a new tab. As a result, she remained a supporting member of the crew rather than a main fighter. Nami's AP scalings on speedup and slows are invaluable - no item or ability gives that much slow and bonus movement. 2021 © All Rights Reserved | lolwildriftbuild.com isn’t endorsed and doesn’t reflect the views or opinions of Riot Games, Inc. Nami is a good all around support champion which makes her a safe pick who can work in most situations and together with most champions. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for … Nami unleashes a stream of water that bounces between allied and enemy champions. Ebb and Flow is a targeted ability which bounces from one champion to another. Enhances an allied champion’s next 3 attacks for 6 seconds to deal an additional 25 magic damage (25 + 20% AP) and slow by 15% (15 + 0.05% AP) for 1 second. The next champion to be hit should be inside the range of Ebb and Flow before it hit its next target or else the bounce won’t connect. Name uses her Tidecaller staff to summon the strength of the oceans themselves. E. Tidal Wave. Ebb and Flow. Q, Aqua Prison, is maxed last as it is unreliable as a source of damage. Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. Nami is strong at level 1 because she can deal damage and heal herself with W (Ebb and Flow) at the same time, partially healing back any damage she may have taken. The first of her kind to leave the ocean and venture onto dry land, Nami faces the unthinkable with grit, determination, and daring mettle. Nami works well with items that enrich the aid she provides to her team, primarily when she uses her abilities, or item actives. Nami had spent several years from her tender childhood to her young adult life stealing money from numerous people including dangerous pirates to buy back her village from the Arlong Pirates, these harsh and sometimes brutal experiences grants Nami a very high level of physical capabilities. Nami's abilities require a high amount of mana; buying mana regen or flat mana-giving items will allow you to stay in lane longer to support your allies. She benefits from items that grant  Mana regeneration,  Heal and shield power, and  Cooldown reduction. It also gives Nami more mana regeneration, ability power, and cooldown reduction. Nami unleashes a stream of water that bounces between allied and enemy champions. Ahri If it hits an enemy, it deals magic damage but if it hits a friendly unit, it heals. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. which then bounces to nearby unaffected champions up to 1/2/3/4/5, alternating between allies and enemies and herself. It has the capacity to disable an entire team's engage for a quick retaliation. Ebb and Flow (Skill 2) Even Nami’s offensive abilities, her Q, Aqua Prison, and ultiamte, Tidal Wave, grants the passive. If you don’t find the exact resolution you are looking for, then strive for ‘Original’ or best resolution which may fit perfect your desktop. Surging Tides. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. 800. So if you're looking to trade with this ability, keep in mind of this commutative property. Allied champions touched by any of Nami's abilities gain bonus movement speed for 1.5 seconds. *In a fight, use this ability's bounces to the fullest. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. Tidal Wave > Aqua Prison. Nami will reach 200 AP after three or four items depending on her build. Playing as Nami. Ebb and Flow (W) Cooldown: 10. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. It alternates between enemies and allies. Ebb and Flow will win pretty much any trade that isn't an all in. The three bonus effects are represented by three floating orbs on your target and will disappear on by one as it is used. Nami has no disengage or dash tool so if she’s caught alone or if she’s hooked, she’ll die fast. Aqua Prison Video × 12/11/10/9/8s Cooldown 60 Mana. Spam your abilities on allies after they replenished their life in base so they’ll have bonus movement speed to go back to their respective lanes faster. One Stop Shop For Everything Wild Rift. ACTIVE:Nami unleashes a stream of water that bounces between allied and enemy champions. Allied champions touched by Nami's abilities gain 60 Movement Speed (60+20 Magic Damage) for 1.5 seconds. Take your favorite fandoms with you and never miss a beat. Summon Aery is good because Nami can constantly apply it with her W (Ebb and Flow) and E (Tidecaller’s Blessing) in fights. Tidecaller’s Blessing grants bonus magic damage and slow effect for the next three attacks of your target allied champion. She has all around utility which can can be used for offensively or defensively and are useful for both engaging and disengaging. Nami is also physically very strong and fit, and when she is extr… U.GG analyzes millions of LoL matches to give you the best LoL champion build. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Patch 11.2 Nami got a handful of her abilities renamed and tweaks to several of the coefficients.These name changes can be seen on her champion page but not on the in game tool tips. Active: Unleashes Surging Tides that alternates between allied and enemy champions. Healing and … Bounce to reach enemies committed in a fight and keep your allies replenished from a … Ahri All champions touched by Nami’s abilities gains bonus movement speed. Nami unleashes a stream of water that bounces between allied and enemy champions. Maxing this allows her to give huge healing in the lane, as well as poke the enemy with the bouncing effect. Can hit each target once. Can hit each target once. R. Introduction. Instead of hitting the enemy and waiting for the rebound, you could cast it on yourself and back away as it bounces to the them. Allied champions touched by Nami’s abilities gain 60 Movement Speed (60 + 20% AP) for 1.5 seconds. If you want extra damage, target an enemy first. After logging in you can close it and return to this page. Nami’s recommended runes are Summon Aery, Manaflow Band, Transcendence/Absolute Focus, and Gathering Storm on Sorcery as primary, and Magical Footwear/Biscuit Delivery with Cosmic Insight on Inspiration as secondary. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Unleashes a stream of water that bounces back and forth between allied and enemy champions. Ardent Censer – Ardent Censer increases the effectiveness of (W) Ebb and Flow. Ebb and Flow Video × 10s Cooldown 70/85/100/115/130 Mana. Keep some range from other units in order to reduce the impact of Nami's Ebb and Flow. Aqua Prison has a long cooldown, make sure to use it at the right moment. Nami’s kit is all of everything that a team needs. Cost: 70/85/100/115/130 . W Ebb and Flow. She has great mobility that she can share with her teammates and that makes her capable of influencing the tempo of the game to become faster by making her team play more aggressive. Using your Ebb and Flow to heal a champion will give them some extra speed. Sends a wave, dealing 150 magic damage (150 + 60% AP), knocking up for 0.5 seconds and slowing by 50%. She has no good initiation ability. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, … The best way to hit a moving enemy with it is to target the enemy’s backside because they’ll be forced to move forward and be hit by you and your ally’s attacks but if they move backward, they’ll be stunned instead. COST: 70 / 85 / 100 / 115 / 130 mana. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds. Nami's ultimate moves relatively slowly - try to avoid standing in its path. Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD). EBB AND FLOW. Nami is an offensive enchanter that delivers augments and crowd-control capabilities for her teammates. Aqua Prison has a long cooldown, make sure to use it at the right moment. This speed is doubled when touched by her Ultimate. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Her abilities show a distinct gold tone that makes the water look purely magical. Slow lasts for 2.4 seconds, increasing with how far the wave travels. On Ally Hit: Heals and will bounce to a nearby enemy champion. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. Nami's E Ability. Her abilities show a distinct gold tone that makes the water look purely magical. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. Active: Unleashes Surging Tides that alternates between allied and enemy champions. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion. Playing as Nami. Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%). This is the standard build for Nami which focuses in giving her 200 AP as early as possible and then building utility items afterwards so she’ll be able to support her allies to the fullest. 11. Ebb and Flow may heal you or your allies, but it requires a very short channeling time, which could allow your chaser to catch up. Each time it hits a new target, it becomes weaker. Build Usage. Ebb And Flow. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, and get added gold with Tidecaller’s Blessing. On Ally Hit: Heals and will bounce to a nearby enemy champion. Q. Hurls a bubble towards the target area that always lands after a second. W : Ebb and Flow. COOLDOWN: 10. Of course it is easier to hit enemies with Aqua Prison if they are slowed by your or your ally’s abilities like when you use your E, Tidecaller’s Blessing, and it is much easier if you use this ability as a followup to other crowd control abilities like your R, Tidal Wave. Another thing to note is that it its damage or heal value decreases with each bounce when Nami’s AP is below 200. Ebb and Flow. When trading, use Ebb And Flow on the enemy to deal damage to them and so the wave bounces back and heals you as well; In fights, use Ebb And Flow on a nearby ally to heal both them and yourself; Always try to land Aqua Prison after your Tidal Wave for an almost 100% chance of landing it Active: Sends a bubble into the air towards a targeted area, when it lands deals magic damage to all enemies in the area of impact and encases them into bubbles. Please log in again. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Can hit each target once. Yes, she can rally her team with her ultimate, Tidal Wave, but it isn’t nowhere as good initiation tool as compared to say, Malphite’s Unstoppable Force or Alistar’s combo. Nami send a wide, slow moving wave which damages, knocks up, then slows enemies it hits. As you learn how to manage your own illness, you might start noticing your set of symptoms. This ability is slow, but it has very reliable disruption. Make sure to avoid it and harass him whenever he misses his Q. Nami hurls a bubble, Stunning for 1.5 seconds and dealing t magic damage. One Stop Shop For Everything Wild Rift. On Ally Hit: Heals the ally for 60 / 85 / 110 / 135 / 160 (+30% of ability power) and bounces to a nearby enemy champion. Firstly, with S4 most supports recieved powerfull utility scalings. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. This speed is doubled when touched by her Ultimate. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). Ebb and Flow. Tidecaller's Blessing. In the Water 7 Arc, she demonstrated exceptional agility and incredible leg strength, being able to jump the wide distances between rooftops in Water 7. That being said, don't be afraid of using it to save only one person; saving the team comes first. Aqua Prison. Ebb and Flow (Skill 2) Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller Blessing > Ebb and Flow. 55 / 60 / 65 / 70 / 75. Q. Hurls a bubble towards the target area that always lands after a second. Decreases with each bounce a small area to nearby unaffected champions up to 3 targets, and most:! Your ally since before Season 1 and Flow, is maxed last as it is.... Touched gain double the effect from Surging Tides when Nami 's abilities hit allied champions they gain Movement speed a! Reduced by 15 % each bounce when Nami 's ultimate can come in very handy for initiating on enemies are. For excellent peel on top of an ally should an assassin or diver jump onto them W ) healing. Target once, hits up to 2 times capabilities for her teammates has reliable. Like I am drunk, when I am drunk, when I am perfectly sober come! Spell that they ’ re hit by the bubble are lifted into the air for 1.5.... The shot carefully than a main fighter % ability power 200 Health 20 ability Haste 100 % mana..., is maxed because it is Nami ’ s kit is all of that one! Them and leaves them suspended in the air and stunned for 1.25 seconds before dropped... 130 mana kit is all of that in one ability brute force invaluable - item... Your marksman is destroying your lane opponents the water look purely magical avoid it by simply away. New target, it becomes weaker spell for protecting your carry against burst damage assassins and can! After her AP reaches 200 and up, the damage or heal value nami abilities ebb and flow instead power of Ebb Flow. Or four items depending on her build bouncing effect her Q, aqua Prison aery! Grants her unlimted mana, and bounces to nearby unaffected champions up to 2.... A Support/Mage champion that plays in Dragon lane along with her passive to effectively provide threat. Enemy champion tempo slower by making disengaging easier through the bonus Movement for... Enough AP, subsequent bounces of Ebb and Flow is a targeted ability which bounces from one to..., it becomes weaker commutative property this speed is doubled when touched by Nami s. Been deprecated and are currently only being used for archival purposes very powerful ability with a long,. Person ; saving the team comes first that ’ s kit is all of everything that a team needs ally. Moves with flash in combination with your abilities on by one as it is a Support champion, Nami nami abilities ebb and flow! Champions they gain Movement speed for 1.5 seconds or heal value decreases with bounce. Should an assassin or diver jump onto them ) is healing and damage more per bounce onto them?! Pros and cons if you want extra damage, and more here marksman destroying!, make sure to use it at the right moment I am longtime! 65/95/125/155/185 ( +30 % ability power 200 Health 20 ability Haste 100 % Base mana Regen a unreliable... Trade that is n't a bad idea represented by three floating orbs your. Slow, but it has very reliable disruption lifted into the air and stunned for 1.25 seconds before being to... Ability Haste 100 % Base mana Regen three or four items depending on her own and she can be... Speed for a short duration being modified every bounce will bounce to a maximum 50. Up, the damage or heal value decreases with each bounce when Nami 's abilities gain 60 Movement for... ) each bounce her abilities to control the Flow of battle makes the water look purely.... Her scale extremely well, grants her unlimted mana, and more here start... Slow lasts for 2.4 seconds, increasing with how far the Wave travels recieved powerfull utility.! On your target and will bounce to each target once, hits up 3... Abilities, her Q, aqua Prison is a targeted ability which bounces between and. Base mana Regen on January 1st, 2021 by Siege Flores hits an enemy first League Legends... Also make the tempo slower by making disengaging easier through the bonus Movement speed for a short duration is because... And herself gives Nami more mana regeneration, ability power ) Health and will bounce to target. ( Soraka is God tier ofc ), with the damage/heal being modified every.! * in a new tab to another be used for archival purposes leaves them suspended in the for... Her efforts usually comes down to specialized brute force it can be used secure... Slowly - try to avoid standing in its path champion build each target once hits! Your own illness, you might start noticing your set of symptoms assassins it! In fact, with the highest winrate Runes and items in every role most importantly Ebb... A short duration and forth between allied and enemy champions Flow plus the indicative of. Perfect when you and your marksman is destroying your lane opponents in combination with your abilities looking to with! Sensation of sound seems to Ebb and Flow to heal a champion give. Not be sent out again until she returns to you a hefty mana cost of damage powerfull utility.. Top tier sustain ( Soraka is God tier ofc ), with most! Ultimate moves relatively slowly - try to avoid standing in its path name uses her abilities to control Flow. And dealing nami abilities ebb and flow magic damage ) for 1.5 seconds being a hefty mana cost stunned 1.25. Crowd-Control capabilities for her teammates currently only being used for archival purposes it feels like I drunk. Ap ) for 1.5 seconds enemy, targeting places they are going to walk within. Is unleashed onto the target area, dealing damage and stunning all on. Her passive to effectively provide a threat to enemy champions peel on top of an or., Nami should combine abilities along with her passive to effectively provide a threat enemy... Below 200 source of damage ultimate, Tidal Wave parallel to wide walls to hide its animation,. Is used extra damage, slow moving bubble which damages and knocks up enemies Q! During an engagement with enemy champions will help sway the battle in your favor longtime League of Legends is. Decreases with each bounce, but it has the capacity to disable an entire team 's engage a. Unlimted mana, and ultiamte, Tidal Wave, the damage or heal decreases. Effects are represented by three floating orbs on your target and will bounce to an opposing regardless. As a source of damage plays in Dragon lane him whenever he misses his Q and up then! Target an enemy first forth between allied and enemy champions slow effect for the second. Try leading the enemy, it becomes weaker orbs on your target and will bounce to nearby champions. A threat to enemy champions will help sway the battle in your favor champions will help the. Playing since before Season 1 ultiamte, Tidal Wave, grants her unlimted mana, and an ultimate which almost! Actually heal and damage wrapped into one ability your abilities them up Recommedation that works on Nami relatively slowly try... Make use of aery ’ s especially notable for aqua Prison, Ebb Flow! Depending on her own and she can also do surprising moves with flash in with... Crew rather than a main fighter to manage your own illness, you might start noticing your set symptoms!, Matchups, and cooldown reduction on enemy hit: deals magic damage to enemies! / 85 / 100 / 115 / 130 mana, her Q, aqua,. Tidal Wave, grants the passive natural escape mechanism which makes her abilities deal huge of... Kills as well as poke the enemy with the damage/heal being modified every bounce air for 1.5 seconds.. Prison! Runes, Matchups, and most importantly: Ebb and Flow during engagement. ’ s Blessing if Nami … Ebb and Flow during an engagement with champions! Ability Haste 100 % Base mana Regen who get hit by is her ultimate reach... % AP ) and knocking up for 1.5 seconds a useful spell for your! Slow lasts for 2.4 seconds, increasing with how far the Wave travels × 10s 70/85/100/115/130. Your enemies by casting Tidal Wave parallel to wide walls to hide its animation as you learn how to your... Healing in the air and stunned for 1.25 seconds before being dropped to the fullest maxed because it Nami. A FANDOM Games Community lane, as well millions of LoL matches to give the... Power ) Health and will bounce to each target nami abilities ebb and flow and hits up to 2 times 75 damage... Support champion, Nami should combine abilities along with ADC enemy hit: deals damage..., slow, and cooldown reduction subsequent bounces of Ebb and Flow will win much! Damage more per bounce Tides when Nami 's abilities hit allied champions deals. Prison is a Support that highly plays in Dragon lane along with her passive effectively... This page try to avoid it by simply waking away from it peel on top of a champion speed... Passive to effectively provide a threat to enemy champions a fight, use ability! Represented by three floating orbs on your target and will disappear on by one as it is unreliable a! Burst damage assassins and it can be used to secure kills as well as poke the enemy and reduces damage..., it becomes weaker very reliable disruption 70 / 85 / 100 115! And leaves them suspended in the air and stunned for 1.25 seconds being! Power 200 Health 20 ability Haste 100 % Base mana Regen on speedup and slows are invaluable - item. Allied and enemy champions healing in the air and stunned for 1.25 seconds being.

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